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The Powers: England (part 1): Introduction

England is one of the powers that doesn't often raise a lot of enthusiasm among players if they draw her in the game.  This is mainly because, while it is a power that can do well enough, being in an highly defensible position and therefore a power that is likely to keep a decent player in the game until the end, it is one of the more difficult powers to win a game with. In short, she's seen as 'boring'. Well, no power in Diplomacy should be boring to play; you're doing something wrong if this is the case. And England is just as good a prospect to win the game as any other power. Just think outside the box. In this series of posts, I'll be looking at England's position on the board, her opening strategies, her potential alliances, and a strategy that can lead to victory for the English player. https://assets2.hrc.org/ But first, let's look at how the history of Britain may well give some clues to playing England in Diplomacy. Wait - that&#
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How to Play Diplomacy (part 6): Conclusions

Diplomacy  is a complicated game.  Now,  there's  an understatement! However, when learning how to play it, there is one source which can't be ignored: the creator of the game, Allan B Calhamer. https://encrypted-tbn0.gstatic.com/ Philosophies If you read anything Calhamer wrote, it seems clear that he had a certain way of playing in mind. Play to solo; if you can't solo, play to prevent any other player from soloing. The objective is to win - to solo - and the secondary objective is to draw, to prevent that other winning; nothing else matters. Stab when you have to; maintain an alliance only so long as it's useful, and keep in mind that 'useful' means until the alliance is preventing you from winning. I call this philosophy  Calhamerism . And yet, for a number of reasons, other philosophies have developed, all of which vary from the origins of the game. I will examine the varieties of philosophies in another series of posts, but it is worth summaris

How to Play Diplomacy (part 5): Excuses

Diplomacy  is a complicated game.  Now,  there's  an understatement! However, when learning how to play it, there is one source which can't be ignored: the creator of the game, Allan B Calhamer. https://bdn-data.s3.amazonaws.com/ What can you get away with in Diplomacy ? The article The Coast of Moscow  (published in Diplomacy World 74 , 1995) gives an idea about how you can sway a game. The article itself is a lot of nonsense; it describes a game where Russia built a fleet in Moscow! However, it is useful in showing how 'cheating' can be achieved, and how persuasion works. Nonsense In the article, Calhamer reports that Russia ordered a build for Moscow. However, the build was of a fleet. Let's take a look at a map. https://i.pinimg.com/originals/02/a1/61/02a161065c2c65eb352e9e63bf057f83.jpg Unfortunately, most game maps won't feature the 'coast' in question (see quote below) simply because the far eastern edge of the board is usually s

How to Play Diplomacy (part 4): Deceptions and Betrayals

Diplomacy  is a complicated game.  Now,  there's  an understatement! However, when learning how to play it, there is one source which can't be ignored: the creator of the game, Allan B Calhamer. https://encrypted-tbn0.gstatic.com/ There is, arguably, no reason to discuss Calhamer's article  On the Play of Postal Diplomacy  (first published in Graustark, Oct 1966). Almost as strongly, his article  Introduction to Diplomacy  (first published in  Modern Board Games,  1975, by Games and Puzzles Publications), may be more than a little unnecessary (except to the absolute newby). However, these two articles mention aspects of Diplomacy that frustrate some players - being deceitful. As such, it is worth mentioning what Calhamer wrote in them on this subject. Two   Philosophies There are two philosophies that are the same in the way they affect play in Diplomacy, in that they have the same objective, effectively. I usually lump them together for this reason, but I will

How to Play Diplomacy (part 3): Corrections

Diplomacy  is a complicated game.  Now,  there's  an understatement! However, when learning how to play it, there is one source which can't be ignored: the creator of the game, Allan B Calhamer. http://englishharmony.com/ Calhamer's article Objectives other than Winning (first published in IDA Diplomacy Handbook, 1974) was mainly written to correct the aberrant ideas about scoring systems in Diplomacy. The system he was writing mainly about is known as the 'Strong Second' system, but it also tells us about play when any scoring system is being used. Calhamer's Design Diplomacy was designed to be played as a one-off event. It was designed to be played face-to-face, around a table with all players present at the board. As such, when the Hobby diversified with play-by-mail games, then play-by-email and websites, as well as when it was played as a tournament or league, the game became something different. Setting the game in these scenarios makes ga

How to Play Diplomacy (part 2): Origins

Diplomacy  is a complicated game.  Now,  there's  an understatement! However, when learning how to play it, there is one source which can't be ignored: the creator of the game, Allan B Calhamer. http://hybridsrising.com/ In the Diplomacy Archive , there are two articles which deal with how Diplomacy came into being: A Dozen Years of Diplomacy  (1966; First published in Diplomania, issue 12, Aug 1966.) The Invention of Diplomacy  (1974; First published in Games ad Puzzles, issue 21, Jan 1974.) Both articles explain the forces that led to Calhamer creating  Diplomacy and they are, pretty much, repetitive of each other. Although they explain how the game was formed, they also have implications on how Calhamer intended the game to be played. The Influences From A Dozen Years of Diplomacy : At the end of World War II, I came across an article on "post-war planning" which reviewed the European diplomacy of the period 1815-1914 and argued that coalitio