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Across the Board

Across the Board is a blog about playing the game Diplomacy online. A representation of the Diplomacy board at the start of the game. The game of Diplomacy is a game of deception. It is based in the pre-WWI era; each of the seven players, representing seven major powers, compete to dominate Europe. It is won when one player owns the majority of the supply centres on the board. Well, that's about as simple an explanation as can be expressed. What I haven't talked about is the skills required: persuasion, manipulation of players, strategy, and honesty and deceit in (approximately) equal measures. It's a highly skilled game with (generally) simple rules. It isn't a war game, although it looks like one and the pieces are military units, armies and fleets. It's a game about diplomacy, about getting your opponents to help you win. Yes, "about getting your opponents to help you win". You read that right. You're facing six other players,...

The Black Sea Theatre (part 1): Introduction

When thinking about the Diplomacy board you may think of dividing it into zones. A traditional division is to split the board into two parts: the Northern (or Western) Triangle, featuring England, France and Germany, and the Southern (Eastern) Triangle of Russia, Austria-Hungary and Turkey. This isn't a clean division. Italy doesn't really fit into either Triangle, and only gets involved depending on how she opens. Russia sits on the dividing line and can't afford to ignore the north or the south. There's nothing wrong with this consideration; it is useful to focus your attention. And, if you are considering long-term strategy knowing the stalemate lines that split the board is an advantage. Personally, though, I prefer to narrow down the areas of the board and consider the possibilities there. I therefore have a number of ' theatres ' that I consider, and the Black Sea Theatre is one of them. The Black Sea Zone The first thing to mention ...

How to Play Diplomacy (part 3): Corrections

Diplomacy  is a complicated game.  Now,  there's  an understatement! However, when learning how to play it, there is one source which can't be ignored: the creator of the game, Allan B Calhamer. http://englishharmony.com/ Calhamer's article Objectives other than Winning (first published in IDA Diplomacy Handbook, 1974) was mainly written to correct the aberrant ideas about scoring systems in Diplomacy. The system he was writing mainly about is known as the 'Strong Second' system, but it also tells us about play when any scoring system is being used. Calhamer's Design Diplomacy was designed to be played as a one-off event. It was designed to be played face-to-face, around a table with all players present at the board. As such, when the Hobby diversified with play-by-mail games, then play-by-email and websites, as well as when it was played as a tournament or league, the game became something different. Setting the game in these scenarios makes ga...