Skip to main content

Posts

Showing posts with the label STRATEGY

The Powers: England (part 1): Introduction

England is one of the powers that doesn't often raise a lot of enthusiasm among players if they draw her in the game.  This is mainly because, while it is a power that can do well enough, being in an highly defensible position and therefore a power that is likely to keep a decent player in the game until the end, it is one of the more difficult powers to win a game with. In short, she's seen as 'boring'. Well, no power in Diplomacy should be boring to play; you're doing something wrong if this is the case. And England is just as good a prospect to win the game as any other power. Just think outside the box. In this series of posts, I'll be looking at England's position on the board, her opening strategies, her potential alliances, and a strategy that can lead to victory for the English player. https://assets2.hrc.org/ But first, let's look at how the history of Britain may well give some clues to playing England in Diplomacy. Wait - that...

The Black Sea Theatre (part 5): Austria Goes Balkans

When thinking about the  Diplomacy  board you may think of dividing it into zones.  A traditional division is to split the board into two parts: the Northern (or Western) Triangle, featuring England, France and Germany, and the Southern (Eastern) Triangle of Russia, Austria-Hungary and Turkey. Personally, though, I prefer to narrow down the areas of the board and consider the possibilities there. I therefore have a number of ' theatres ' that I consider, and the Black Sea Theatre is one of them. Black Sea Theatre For Austria-Hungary to get to the Black Sea, she has to take 5 turns, and that assumes there's no opposition in her way. Given that Turkey isn't going to let her enter Constantinople on turn 4, if at all, it is extremely unusual for Austria to get a fleet in the Black Sea. Even more unusual when you consider that Italy will also want to be involved in the east end of the Med, and that Austrian players regularly focus on armies rather than fleets, a...

The Black Sea Theatre (part 4): Russia

When thinking about the  Diplomacy  board you may think of dividing it into zones.  A traditional division is to split the board into two parts: the Northern (or Western) Triangle, featuring England, France and Germany, and the Southern (Eastern) Triangle of Russia, Austria-Hungary and Turkey. Personally, though, I prefer to narrow down the areas of the board and consider the possibilities there. I therefore have a number of ' theatres ' that I consider, and the Black Sea Theatre is one of them. Russia and the Black Sea Around the Black Sea theatre, Russia looks like this. Her southern fleet, in Sevastopol, is the one unit she has that can affect the Black Sea itself, but every other unit on this map (as well as the unseen Turkish army in Smyrna, south of both Constantinople and Ankara) affects the theatre for Russia to a greater or lesser extent. Russia's Fleet in Rumania Russia's southern fleet has four options: it can move to Rumania, the Black Sea or ...

The Black Sea Theatre (part 3): Turkey

When thinking about the  Diplomacy  board you may think of dividing it into zones.  A traditional division is to split the board into two parts: the Northern (or Western) Triangle, featuring England, France and Germany, and the Southern (Eastern) Triangle of Russia, Austria-Hungary and Turkey. Personally, though, I prefer to narrow down the areas of the board and consider the possibilities there. I therefore have a number of ' theatres ' that I consider, and the Black Sea Theatre is one of them. Turkey in the Black Sea Zone Turkey starts with a fleet in Ankara. This is a frustrating position for the player: often, Turkey wants to get her fleet out into the Mediterranean but, to do that, she has to move F(Ank)-Con then F(Con)-AEG. It takes a whole year for Turkey to get where she would like her fleet to be. Now, if that's the case, fair enough. That's how long it takes so Turkey needs to deal with that. She has to ensure the Black Sea is neutral and the only...

The Black Sea Theatre (part 2): The Super Fleet

When thinking about the  Diplomacy  board you may think of dividing it into zones.  A traditional division is to split the board into two parts: the Northern (or Western) Triangle, featuring England, France and Germany, and the Southern (Eastern) Triangle of Russia, Austria-Hungary and Turkey. Personally, though, I prefer to narrow down the areas of the board and consider the possibilities there. I therefore have a number of ' theatres ' that I consider, and the Black Sea Theatre is one of them. The Super Fleet You'll never see this image in Diplomacy ... or you shouldn't! One of the keys to the game is that only one unit may occupy a space. I'm simply using it to demonstrate the power of a fleet in the Black Sea, regardless of which power occupies it. Let's look at Italy's fleet first, because if Italy occupies the Black Sea, chances are she's on her way to winning the game. To get there, she has to overcome so many obstacles and occupy ...

The Black Sea Theatre (part 1): Introduction

When thinking about the Diplomacy board you may think of dividing it into zones. A traditional division is to split the board into two parts: the Northern (or Western) Triangle, featuring England, France and Germany, and the Southern (Eastern) Triangle of Russia, Austria-Hungary and Turkey. This isn't a clean division. Italy doesn't really fit into either Triangle, and only gets involved depending on how she opens. Russia sits on the dividing line and can't afford to ignore the north or the south. There's nothing wrong with this consideration; it is useful to focus your attention. And, if you are considering long-term strategy knowing the stalemate lines that split the board is an advantage. Personally, though, I prefer to narrow down the areas of the board and consider the possibilities there. I therefore have a number of ' theatres ' that I consider, and the Black Sea Theatre is one of them. The Black Sea Zone The first thing to mention ...

They Don't Like It Up 'Em! (part 3): You're in Charge!

There are some things to remember that help you play  Diplomacy  better.  Some of them are tactical, some of them strategic; some are about the way you communicate, or negotiate. Very few of these things are a collective of everything to do with Dip. Knowing how to take action to prevent defeat, and knowing when to carry home your advantage, are two of these. http://m.likesuccess.com/ So far, I've looked at how to deal with difficult situations, when someone else is sticking their cold steel into you. Not a nice experience. In this post, I'm looking at how you can deal with this situation from the other end of the bayonet - you're the one sticking to your opponent. Much nicer... but no less complicated. The Choice OK. You're in the position of strength. You're opponent - well, one of them - is at your mercy. You could slip your units deep into her empire, plundering her resources and eliminating her. Success. But, should you? Instinct ...

They Don't Like It Up 'Em! (part 2): When All Else Fails

There are some things to remember that help you play  Diplomacy  better.  Some of them are tactical, some of them strategic; some are about the way you communicate, or negotiate. Very few of these things are a collective of everything to do with Dip. Knowing how to take action to prevent defeat, and knowing when to carry home your advantage, are two of these. https://memegenerator.net/ When all else fails Sometimes aggression has to be answered with aggression, even if it's passive aggression. There are two ways to do this. On the board:  Here, you're going to throw everything at your aggressor. Forget about what's going on elsewhere on the board - it doesn't matter now. Perhaps you  are  going to lose out by being pig-headed in full-on defence or counter-attacking. But that's the point of it: your oppressor has to see that what she's doing is costing you - and by extension -  her.  You're on the way out, anyway. Off the board:...