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Rules for Publishing

General Rules

  1. Only posts which relate to the game Diplomacy or its variants are allowed.
  2. Contributions are accepted from anyone who plays Diplomacy, whether online or not. This means I will accept contributions from players on any website. There should be no antagonistic comments or language aimed at any website.
  3. Respect is expected. Posts or comments which are personally abusive towards any contributor will be edited or removed. Respect the person, if not the content.
  4. Posts should be accessible in regard to the language used to all readers. Whilst profanity is not banned, post titles containing profanity are not allowed. No adult content is allowed.
  5. Posts or comments containing racist, genderist, are hateful towards sexual orientation, or feature any other hateful sentiment, are not allowed.

Posting about games

  1. As most sites do not allow questions, comments or discussion about on-going games, posts or comments featuring these games are not allowed.
  2. Commentaries about finished games are allowed. However, due to data protection, player names or pseudonyms should not be used; instead, use the names of the power played.
  3. Direct quotations from games are only allowed in context.
The Administrator (editor) of the site reserves the right to edit, remove or prevent the posting of any post or comment, regardless of the consent of the author.
An author has the right to request the removal of a post should s/he wish.

The Administrator (editor) of the site reserves the right to restrict access to the site of any person breaking the site's rules.

The Administrator (editor) of the site reserves the right to change the site rules at any time.

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The Powers: England (part 1): Introduction

England is one of the powers that doesn't often raise a lot of enthusiasm among players if they draw her in the game.  This is mainly because, while it is a power that can do well enough, being in an highly defensible position and therefore a power that is likely to keep a decent player in the game until the end, it is one of the more difficult powers to win a game with. In short, she's seen as 'boring'. Well, no power in Diplomacy should be boring to play; you're doing something wrong if this is the case. And England is just as good a prospect to win the game as any other power. Just think outside the box. In this series of posts, I'll be looking at England's position on the board, her opening strategies, her potential alliances, and a strategy that can lead to victory for the English player. https://assets2.hrc.org/ But first, let's look at how the history of Britain may well give some clues to playing England in Diplomacy. Wait - that...

How to Play Diplomacy (part 1): Introduction

Diplomacy is a complicated game. Now, there's an understatement! However, when learning how to play it, there is one source which can't be ignored: the creator of the game, Allan B Calhamer. Allan B Calhamer (7 Dec 1931 - 25 Feb 2013) https://haroonriaz.files.wordpress.com/ Having had a break from the blog for a while, thinking about what I wanted to write next and recovering properly from a broken femur, I have decided to come back with a series of articles on playing Diplomacy , but playing it properly. Rather than tips, hints, strategy discussions, etc (there're plenty of those elsewhere on the blog), this is about playing the game the way it was meant to be played. Now, I'll readily admit that this is my opinion. There is always going to be discussion about the way the game ought to be played. I don't claim there's a definitive answer to every aspect of the game, and the way you play is - or should be - somewhat defined by the context in which a ...

How to Play Diplomacy (part 2): Origins

Diplomacy  is a complicated game.  Now,  there's  an understatement! However, when learning how to play it, there is one source which can't be ignored: the creator of the game, Allan B Calhamer. http://hybridsrising.com/ In the Diplomacy Archive , there are two articles which deal with how Diplomacy came into being: A Dozen Years of Diplomacy  (1966; First published in Diplomania, issue 12, Aug 1966.) The Invention of Diplomacy  (1974; First published in Games ad Puzzles, issue 21, Jan 1974.) Both articles explain the forces that led to Calhamer creating  Diplomacy and they are, pretty much, repetitive of each other. Although they explain how the game was formed, they also have implications on how Calhamer intended the game to be played. The Influences From A Dozen Years of Diplomacy : At the end of World War II, I came across an article on "post-war planning" which reviewed the European diplomacy of the period 1815-1914 and...