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The Black Sea Theatre (part 3): Turkey

When thinking about the  Diplomacy  board you may think of dividing it into zones.  A traditional division is to split the board into two parts: the Northern (or Western) Triangle, featuring England, France and Germany, and the Southern (Eastern) Triangle of Russia, Austria-Hungary and Turkey. Personally, though, I prefer to narrow down the areas of the board and consider the possibilities there. I therefore have a number of ' theatres ' that I consider, and the Black Sea Theatre is one of them. Turkey in the Black Sea Zone Turkey starts with a fleet in Ankara. This is a frustrating position for the player: often, Turkey wants to get her fleet out into the Mediterranean but, to do that, she has to move F(Ank)-Con then F(Con)-AEG. It takes a whole year for Turkey to get where she would like her fleet to be. Now, if that's the case, fair enough. That's how long it takes so Turkey needs to deal with that. She has to ensure the Black Sea is neutral and the only...

Two Fallacies

On the Playdiplomacy forum there are a number of topics about how Diplomacy should be played. There is often no agreement, and neither should there be. Diplomacy is played by people with different takes. Providing the rules of the game are followed, everything's good. Well, to some extent. https://darkjedibrotherhood.nyc3.digitaloceanspaces.com/assets/assets/000/000/678/original/keep-calm-and-play-the-game-10.png?1407803848 Personally, I think some of the philosophies behind how players act in a game are flawed. There is enough guidance out there, from the rules of the Diplomacy   to articles by the game's creator Allan B Calhamer , to show how the game ought to be played. The Rules "Object of the Game As soon as one Great Power controls 18 supply centers, it is considered to have gained control of Europe. The player representing that Great Power is the winner. However, players can end the game by agreement before a winner is determined. In this case...