Skip to main content

The Black Sea Theatre (part 1): Introduction

When thinking about the Diplomacy board you may think of dividing it into zones. A traditional division is to split the board into two parts: the Northern (or Western) Triangle, featuring England, France and Germany, and the Southern (Eastern) Triangle of Russia, Austria-Hungary and Turkey.

This isn't a clean division. Italy doesn't really fit into either Triangle, and only gets involved depending on how she opens. Russia sits on the dividing line and can't afford to ignore the north or the south.

There's nothing wrong with this consideration; it is useful to focus your attention. And, if you are considering long-term strategy knowing the stalemate lines that split the board is an advantage.

Personally, though, I prefer to narrow down the areas of the board and consider the possibilities there. I therefore have a number of 'theatres' that I consider, and the Black Sea Theatre is one of them.
The Black Sea Zone
The first thing to mention about this zone is that it involves the three regional powers Russia, Turkey and Austria-Hungary. Italy can become involved quickly enough, with the right moves, but only if Austria or Turkey allow it.

The other thing to say is that the Aegean Sea is that the area of sea in the top right of the image is a space which no power can move into. It is the Caspian Sea but it isn't named on the board, so you can't move there.

Unsurprisingly, the Black Sea is central to this theatre. It is a very important space. Not only is it surrounded by five SCs (and Armenia) but it is a defining space in the relationship between Turkey and Russia. It doesn't take much, does it, to imagine how both these powers might want to move their fleets there?

There are two other sea spaces. The Aegean Sea is named and has a marginal inclusion on the zone, simply because it has such an impact on Constantinople and Smyrna. The other sea space, at the bottom of the image, is the Eastern Mediterranean Sea, and it doesn't affect the zone usually.

The image features some unnamed land spaces:
  • Syria is the southern-most of Turkey's spaces, and isn't part of the zone in other than exceptional circumstances.
  • Moscow is north of Sevastopol, a Russian SC hosting an army. It can become involved.
  • Warsaw is north-west of Ukraine, another Russian, army-hosting SC.
  • Galicia is north of Budapest, an Austrian space which is a non-SC but within the zone.
  • Serbia is directly west of Bulgaria, and not involved; a neutral space.
  • Greece is in the south-east corner of the image, a neutral SC but not involved.
Not surprisingly, the Black Sea itself is the key space in the zone. However, depending upon the alliance structure in the theatre, Armenia, Bulgaria, and Rumania may be just as important.
Heathley Baines (Nibbler)
Editor

The Series "The Black Sea Theatre"
Part 1: "Introduction"
Part 2: "The Super Fleet"
Part 3: "Turkey"
Part 4: "Russia"

Comments

Popular posts from this blog

Across the Board

Across the Board is a blog about playing the game Diplomacy online. A representation of the Diplomacy board at the start of the game. The game of Diplomacy is a game of deception. It is based in the pre-WWI era; each of the seven players, representing seven major powers, compete to dominate Europe. It is won when one player owns the majority of the supply centres on the board. Well, that's about as simple an explanation as can be expressed. What I haven't talked about is the skills required: persuasion, manipulation of players, strategy, and honesty and deceit in (approximately) equal measures. It's a highly skilled game with (generally) simple rules. It isn't a war game, although it looks like one and the pieces are military units, armies and fleets. It's a game about diplomacy, about getting your opponents to help you win. Yes, "about getting your opponents to help you win". You read that right. You're facing six other players,...

How to Play Diplomacy (part 5): Excuses

Diplomacy  is a complicated game.  Now,  there's  an understatement! However, when learning how to play it, there is one source which can't be ignored: the creator of the game, Allan B Calhamer. https://bdn-data.s3.amazonaws.com/ What can you get away with in Diplomacy ? The article The Coast of Moscow  (published in Diplomacy World 74 , 1995) gives an idea about how you can sway a game. The article itself is a lot of nonsense; it describes a game where Russia built a fleet in Moscow! However, it is useful in showing how 'cheating' can be achieved, and how persuasion works. Nonsense In the article, Calhamer reports that Russia ordered a build for Moscow. However, the build was of a fleet. Let's take a look at a map. https://i.pinimg.com/originals/02/a1/61/02a161065c2c65eb352e9e63bf057f83.jpg Unfortunately, most game maps won't feature the 'coast' in question (see quote below) simply because the far eastern edge of the board is usually s...

They Don't Like It Up 'Em! (part 2): When All Else Fails

There are some things to remember that help you play  Diplomacy  better.  Some of them are tactical, some of them strategic; some are about the way you communicate, or negotiate. Very few of these things are a collective of everything to do with Dip. Knowing how to take action to prevent defeat, and knowing when to carry home your advantage, are two of these. https://memegenerator.net/ When all else fails Sometimes aggression has to be answered with aggression, even if it's passive aggression. There are two ways to do this. On the board:  Here, you're going to throw everything at your aggressor. Forget about what's going on elsewhere on the board - it doesn't matter now. Perhaps you  are  going to lose out by being pig-headed in full-on defence or counter-attacking. But that's the point of it: your oppressor has to see that what she's doing is costing you - and by extension -  her.  You're on the way out, anyway. Off the board:...