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Showing posts from January, 2018

They Don't Like It Up 'Em! (part 2): When All Else Fails

There are some things to remember that help you play  Diplomacy  better.  Some of them are tactical, some of them strategic; some are about the way you communicate, or negotiate. Very few of these things are a collective of everything to do with Dip. Knowing how to take action to prevent defeat, and knowing when to carry home your advantage, are two of these. https://memegenerator.net/ When all else fails Sometimes aggression has to be answered with aggression, even if it's passive aggression. There are two ways to do this. On the board:  Here, you're going to throw everything at your aggressor. Forget about what's going on elsewhere on the board - it doesn't matter now. Perhaps you  are  going to lose out by being pig-headed in full-on defence or counter-attacking. But that's the point of it: your oppressor has to see that what she's doing is costing you - and by extension -  her.  You're on the way out, anyway. Off the board:  By now, y

They Don't Like It Up 'Em! (part 1): The Wrong End of the Bayonet

There are some things to remember that help you play Diplomacy better. Some of them are tactical, some of them strategic; some are about the way you communicate, or negotiate. Very few of these things are a collective of everything to do with Dip. Knowing how to take action to prevent defeat, and knowing when to carry home your advantage, are two of these. Any excuse to get a belly button on the blog. www.artistshot.com/ There are times when you'll find yourself in the position of having a Diplomacy opponent who is being very aggressive towards you. Unfortunately, this might be by being nasty; even in a game like Dip there are still those idiots who think being online is a free pass to let out the abusive side of their natures. More often it will be part of the game. They're able to press you relentlessly and they intend to take it. There's nothing wrong with this; it is part of the game. It's a tactic that enables the aggressor to grow and which means

Across the Board

Across the Board is a blog about playing the game Diplomacy online. A representation of the Diplomacy board at the start of the game. The game of Diplomacy is a game of deception. It is based in the pre-WWI era; each of the seven players, representing seven major powers, compete to dominate Europe. It is won when one player owns the majority of the supply centres on the board. Well, that's about as simple an explanation as can be expressed. What I haven't talked about is the skills required: persuasion, manipulation of players, strategy, and honesty and deceit in (approximately) equal measures. It's a highly skilled game with (generally) simple rules. It isn't a war game, although it looks like one and the pieces are military units, armies and fleets. It's a game about diplomacy, about getting your opponents to help you win. Yes, "about getting your opponents to help you win". You read that right. You're facing six other players,

Overview of Opening Strategy

There is a lot written about opening strategy in Diplomacy. This isn't, perhaps, surprising; the start of a game is when it can be lost, although not won. https://salesbenchmarkindex.com/wp-content/uploads/2015/08/StrategyTactic_Chart.png Never come across this? Where've you been? The Diplomacy Archive has a section devoted to opening strategy ; each power has it's own section on the Archive, featuring named openings . Richard Sharp's book, The Game of Diplomacy , discusses openings, again under each power's chapter. There are discussions about openings in Playdiplomacy's forum, in the Strategy section . And there's a Wordpress blog devoted to Diplomacy Openings . As you might expect, Wikipedia discusses Diplomacy. WikiBooks has Diplomacy , which has some sketchy ideas.  However, as good as some of these pieces and articles are, they tend to miss the most important aspect about a good opening strategy: the diplomacy. Know Your Enemy It

Two Fallacies

On the Playdiplomacy forum there are a number of topics about how Diplomacy should be played. There is often no agreement, and neither should there be. Diplomacy is played by people with different takes. Providing the rules of the game are followed, everything's good. Well, to some extent. https://darkjedibrotherhood.nyc3.digitaloceanspaces.com/assets/assets/000/000/678/original/keep-calm-and-play-the-game-10.png?1407803848 Personally, I think some of the philosophies behind how players act in a game are flawed. There is enough guidance out there, from the rules of the Diplomacy   to articles by the game's creator Allan B Calhamer , to show how the game ought to be played. The Rules "Object of the Game As soon as one Great Power controls 18 supply centers, it is considered to have gained control of Europe. The player representing that Great Power is the winner. However, players can end the game by agreement before a winner is determined. In this case